Well, the game kinda freeze after that but when i follow your instruction the game no more freeze. Anyway, i do like this type of bondage game and it's quite fun. I can't wait to see you update more on this.
First I thought I couldn't move, but the movement is just a bit strange. Are the shapes around the player just the default collision shapes, because they feel a bit out of place. The Idea with being able to fly in exchange for a bigger hurtbox is interesting, but there is very little actually game that uses it. Overall it just needs a lot more polish like better visualization, sounds and level design. I can see a base for a game here, but not sure if the core idea works.
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It's still kinda broken to me.
I keep pressing arrows, but I can't move at all.
Edit: Yeah, no, the game's just frozen.
It's got bugs even on a good day still.
This one popped up after the upload for some reason
Feel free to reload and use the level-cycling cheat if something borks (shift + 1-4)
Well, the game kinda freeze after that but when i follow your instruction the game no more freeze. Anyway, i do like this type of bondage game and it's quite fun. I can't wait to see you update more on this.
First I thought I couldn't move, but the movement is just a bit strange. Are the shapes around the player just the default collision shapes, because they feel a bit out of place. The Idea with being able to fly in exchange for a bigger hurtbox is interesting, but there is very little actually game that uses it. Overall it just needs a lot more polish like better visualization, sounds and level design. I can see a base for a game here, but not sure if the core idea works.
Yea, the fluff behind the shapes is that it's an indication of how much magic you're leaking out / the detection range of the enemies.
The misplacement is deliberate - making it possible to 'brush against' the enemy circle made it feel fairer and look a little less janky.
Maybe I'll add the missing features and brush it up in the future.
Thanks for the feedback!